Simple Java networking game engine [on hold]

Posted by Florian Peschka on Game Development See other posts from Game Development or by Florian Peschka
Published on 2012-05-16T18:56:28Z Indexed on 2014/06/12 15:44 UTC
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I want to create a simple java networking game and search a networking engine that eases use of sockets etc. I have already read some questions on here and the internet about java networking for games, but many of them were over 10 years old or not really answered.

I have no idea whatsoever about what exactly I need to send in terms of messages, but I figured simple strings or integers will be enough for my purposes.

It's basically a peer to peer game, so I don't need a centralized server structure. Messaging doesn't have to have an extremely low ping, yet of course all players need to have a synchronized view.

What are the possibilities I have here?

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